Shadow Over Volfsten

Regional Benefits

At 1st level, each character gains a bonus regional feat. Regional benefits are small bonuses that come from your character’s background. For example, the people of Volfsten live in a harsh, cold environment. As a result, they have built up a natural resistance to the cold. Choose ONE of the following regional feats during character creation. It cannot be changed later.

Note that you must meet the prerequisite for each feat. If multiple feats apply to your character, you may still only choose one.

VOLFSTENER
Prerequisite: Must have been born and/or raised in the nation of Volfsten.
Description: Having been raised in the arctic region of Volfsten, you have built up an immunity to the cold.
Benefit: +2 regional bonus on Survival checks made to endure cold conditions. In addition, you have resist cold 2.

ROLLOWAN
Prerequisite: Must have been born and/or raised in the nation of Rollowynn.
Description: The city-states of Rollowynn are well-known for their ability to keep peace amongst themselves. As a result, you have developed a more diplomatic mindset. In addition, you have had great exposure to the diverse cultures of Rollowynn, making you a more worldly person.
Benefit: +2 regional bonus on Diplomacy and Knowledge (geography) checks.

KELDORAN
Prerequisite: Must have been born and/or raised in the nation of Keld.
Description: The desolate wasteland of Keld has hardened your body, increasing your stamina and vitality.
Benefit: +1 regional bonus on Fortitude saving throws.

TORULDAN
Prerequisite: Must have been born and/or raised in the nation of Toruld.
Description: The lands of Toruld are plagued with brigands, thieves, and the like. As a result, you have become more cautious… but also just as sly.
Benefit: +2 regional bonus on Bluff and Sense Motive checks.

HOLDERHAN
Prerequisite: Must have been born and/or raised in the nation of Holderhek.
Description: The lands of Holderhek are filled with fire and ash, making it near-unbearable to live there. You however, have managed to build up a resistance to the heat.
Benefit: +2 regional bonus on Survival checks made to endure extreme heat. In addition, you have resist fire 2.

EASTERNER
Prerequisite: Must have been born and/or raised in or near the Eastern Kingdoms.
Description: The people of the Eastern Kingdoms bring with them not only rare and interesting goods, but also their knack for trading and bartering. You have picked up some of their skills during your lifetime.
Benefit: +2 regional bonus on Appraise checks and Diplomacy checks made to barter. In addition, you gain an additional 10 gold when buying starting equipment.

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